Farming Simulator 17 | FS17 | LS17 Mods0Mods
Hey there farmers!
Farming Simulator 17 releases in simply over two weeks. Final time, we talked about automobile customization – now, we’re right here to inform you all about mods!
Right here at Giants Software program, we contemplate modding to be an intrinsic a part of the Farming Simulator expertise. That’s why, in Farming Simulator 17, we’ve arrange an in depth, organized system for implementing mods into the sport – there’s now far larger mod help than every other entry within the sequence!
It gained’t simply be PC gamers who may have the prospect to benefit from the replayability that mods carry. In a sequence first, each Xbox One and PlayStation four have complete help for modding in Farming Simulator 17!
To Download Mods
After getting into a mod class, you may view all mods of that kind. When you’ve chosen a particular mod, you may view its description, score, screenshots, and the choice to obtain it for your self
Gamers on PlayStation four and Xbox One will be capable to get pleasure from mods in Farming Simulator 17! Each consoles may have the identical number of mods to select from.
GIANTS is already working with modding groups to offer round 25 mods at launch. We’ve labored laborious to create an intuitive system for gamers to create and share mods which can be playable on each PC and console. Each consoles will help as much as 4GB of put in mods. Mods can even help multiplayer.
The PC neighborhood has at all times proven an awesome sense of creativity, and demonstrated enormous dedication by including high quality content material to the Farming Simulator expertise. This 12 months, with the help of Sony and Microsoft, we can present one of the best mods created by the PC neighborhood, and produce them to consoles. These mods will probably be checked internally earlier than being launched in an effort to meet all the obligatory console necessities. Consumer created scripts are usually not allowed to be executed on consoles and have to be faraway from mods that want to be obtainable on consoles. Car and instruments mods should use both present Farming Simulator licensed manufacturers, use a no-name model or will should be mentioned with the GIANTS workforce. Maps could be made for consoles (so long as they don’t use further scripts). The superb factor is that the very same file codecs are used on each consoles and PC/Mac (textures, meshes, sounds, and many others.) which makes content material creation and testing on PC for consoles very straightforward!